Gull-tastrophe
Gull-Tastrophe is a 3D action-adventure game where you take on the role of a mischievous seagull, determined to reclaim your island by causing chaos and dismantling every human-made structure in your path.
Take flight, create chaos, and prove that nothing stands in the way of a determined seagull in Gull-Tastrophe!
Trailer >>>
Overview
Timeline
24 weeks (in progress)
My Role
Level Designer, 3D Artist
Game Engine
Unreal Engine 5
Platform
PC
Genre
3D Action Adventure
Team Size
9
Humans have invaded your serene island paradise. Take back control by wreaking havoc, destroying their belongings, and unleashing some well-aimed seagull-style poop attack!
My Responsibilities
Level Designer:
shaping immersive levels.
building a compelling world
refining the game's narrative.
collaborate closely with game designers to introduce variety and create engaging experiences that captivate players.
Artist
created the environmental assets essential for bringing the level to life.
Worked on Visual Design of the game
world building
Gameplay Loop
1
Wreak havoc across the level to accumulate points and fill the alert meter. The more destruction you cause, the faster the alert meter rises.
2
Each level has four alert stages. As the alert meter progresses, enemies become more aggressive, and challenges intensify.
3
At alert stage 3, face off against a boss. Defeat the boss to unlock alert stage 4 & complete the level, advancing to the next chaotic level.
The Process
Brainstorming Phase (4 weeks)
We brainstormed on:
level design
art style
the core mechanics
the system design
the narrative
Pre - Production (10 weeks)
We spent the pre-production period by:
grayboxing the city level
3D modeling art assets
working on core mechanics.
working on system design.
implementing smooth seagull controls.
implementing a good camera.
Currently in the production phase. Expected release April 2025
Art style mood board
level 1 (the beach) initial concept
Visual Design
level 2 (the city) initial concept
My Level Design Process
I aimed to design a lively, holiday-themed island that invites players to explore and immerse themselves in the environment. With an open-world-style layout, I focused on creating numerous points of interest to spark curiosity and encourage players to navigate and discover every corner of the map.
Level 2 - The City
Level 2 is a vibrant holiday island city brimming with festivities and celebrations.
To inspire exploration and keep players engaged, the map features 12 unique points of interest (POIs), each designed to encourage movement and discovery through different NPC reactions.
level 2 from top view
POI - Dancing People
POI - Sunbathing people
POI - Family picnic
POI - Concert
POI - Camping area
POI - Wedding
Level 2 process images
Level 2 finalized images
Plan for Production
Complete Remaining Levels: Develop and finalize the remaining levels, ensuring they connect seamlessly into a cohesive game experience.
Expand Points of Interest: Add more points of interest across all levels to encourage exploration and enhance gameplay variety.
Increase Environmental Interactables: Introduce additional interactive elements in the environment to deepen player engagement.
Polish Level 2: Refine Level 2 with improved visuals, smoother gameplay, and more engaging interactions.
Add Game Juice: Enhance the overall player experience by adding game juice—visual effects, sound cues, and feedback that amplify the fun and chaos.