Gull-tastrophe

Gull-Tastrophe is a 3D action-adventure game where you take on the role of a mischievous seagull, determined to reclaim your island by causing chaos and dismantling every human-made structure in your path. 

Take flight, create chaos, and prove that nothing stands in the way of a determined seagull in Gull-Tastrophe

Trailer >>> 

Overview

Timeline

24 weeks             (in progress)

My Role

Level Designer,   3D Artist

Game Engine

Unreal Engine 5

Platform

PC

Genre

3D Action Adventure

Team Size

9

Humans have invaded your serene island paradise. Take back control by wreaking havoc, destroying their belongings, and unleashing some well-aimed seagull-style poop attack! 

My Responsibilities 

Level Designer:

Artist 

Gameplay Loop 

1

Wreak havoc across the level to accumulate points and fill the alert meter. The more destruction you cause, the faster the alert meter rises. 

2

Each level has four alert stages. As the alert meter progresses, enemies become more aggressive, and challenges intensify. 

3

At alert stage 3, face off against a boss. Defeat the boss to unlock alert stage 4 & complete the level, advancing to the next chaotic level. 


The Process

Brainstorming Phase (4 weeks)

We brainstormed on: 

Pre - Production (10 weeks)

We spent the pre-production period by:


Currently in the production phase. Expected release April 2025

Art style mood board

level 1 (the beach) initial concept

Visual Design

level 2 (the city) initial concept

My Level Design Process

I aimed to design a lively, holiday-themed island that invites players to explore and immerse themselves in the environment. With an open-world-style layout, I focused on creating numerous points of interest to spark curiosity and encourage players to navigate and discover every corner of the map. 

Level 2 - The City

Level 2 is a vibrant holiday island city brimming with festivities and celebrations.


To inspire exploration and keep players engaged, the map features 12 unique points of interest (POIs), each designed to encourage movement and discovery through different NPC reactions. 

level 2 from top view

POI - Dancing People

POI - Sunbathing people

POI - Family picnic

POI - Concert

POI - Camping area

POI - Wedding

Level 2 process images

Level 2 finalized images

Plan for Production